Sensics creates cutting-edge VR products, combining technology, passion and expertise
rooted in many years of delivering to the world’s top organizations.
Sensics is at the forefront of open-source VR, advancing choice and innovation
alongside a community of contributors and partners.
We provide off-the-shelf products and also love to collaborate
on customized ‘white label’ designs.
What do you do when you need to add a VR peripheral like an eye tracker or a motion suit to a phone or a game console? Tear your hair out, probably.There are multiple reasons why this is not easy. Depending on the particular setup, common reasons are:Closed programming environment that prevents you from working with an unknown peripheral, without ...
SensoMotoric Instruments (SMI) and Sensics release the first eye tracking plug-in for the Open Source Virtual Reality (OSVR) software platform The Organizers of Open Source Virtual Reality (OSVR) today announce a new software plug-in that supports eye tracking technology by SensoMotoric Instruments (SMI). The OSVR eye tracking interface brings vendor-agnostic real-time eye and gaze data […]
Given that Oculus/Facebook mothballed support for VR on Mac, the OSVR team at Sensics decided to step up and fill that void.Once successful, this will provide an active path to continue to work with Oculus (and many other HMDs) on Mac. It will also pave the way to make use of the many capabilities of OSVR including positional and ...
A comprehensive article on the roadmap for OSVR by our CEO Yuval Boger was published a few days ago in RoadToVR. Click here to read it. The article discusses the overarching goals of the OSVR software framework as well as its current state and near-term plan along several dimensions: Interfaces and devices Game engines integrations Low-latency […]
The Sensics OSVR team is glad to announce the release of OSVR software version 0.6, including dozens of new features and updates for OSVR. Thanks to all of the contributors to OSVR! Below is a description of the major additions to OSVR. You can read the full release notes here. Major Features in OSVR-Core Optical video-based (“positional”) tracking […]
BERLIN (IFA Europe 2015) – Organizers of Open Source Virtual Reality (OSVR), an open software and hardware platform for virtual reality, today announced development of the Hacker Development Kit (HDK) v1.3 and related preorder date for the public on October 1, 2015. The HDK v1.3 will be made available to all for pre-order on the […]
San Francisco, Intel Developer Forum, Aug 18, 2015 – Organizers of Open Source Virtual Reality (OSVR), a platform designed to set an open standard for virtual reality devices, today announced Intel as the newest participant in the OSVR platform. OSVR’s mission to enable Virtual Reality technology for everyone through collaboration on an entirely open platform […]
Allows developers to conveniently and inexpensively experiment with high-performance optics that are optimized for 5.5″ smartphone displays COLUMBIA, MD (Aug 17, 2015) – Sensics, the leader in open-source virtual reality and founding contributor to OSVR, announced today that it has made developer samples of its dual-element custom asphere optics available for convenient purchase on eBay. Designed by […]
1: Cross section of Fresnel lens2. Cross section of equivlent conventional lensImage source: WikipeadiaThe use of Fresnel lenses in optical systems VR goggles is not new, but has attracted additional attention in the past year. What are Fresnel lenses and what’s good and not-so-good about using them?Fresnel lenses were invented nearly 200 years ago by Augistin-Jean Fresnel, a French physicist. ...
A few weeks ago, I met with representatives from a large multi-national defense contractor. They are looking for high-performance HMDs for a new simulator and wanted to explore some of the higher-end Sensics products.After reviewing the HMDs, the conversation turned to software. As is often the case, this company uses a special-purpose engine (as opposed to a game engine like ...