Unique

VR products that meet special requirements

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Innovative Design

Expanding the art of possible

The Leader

In open-source VR

Together

We can convert your vision into reality

The leader in special-purpose and open-source VR

Sensics delivers cutting-edge VR products for the world’s top organizations.
We build off-the-shelf VR products and also create products to meet special requirements.
With over a decade of VR/AR expertise, we have the people, experience,
IP, technology and supply-chain partners to deliver cutting-edge products.
Our special-purpose products address unique requirements not covered by consumer HMDs. For example,
we’ve delivered products for out-of-home VR, military training, medical diagnostics and more.
We are the leader in open-source VR, and the creators of the OSVR software platform, providing
nearly-universal connectivity between devices, game engines and content. Using OSVR,
we help great products get to market faster, and connect their creators to a first-rate content.
Building on the OSVR software platform,  Sensics Home for OSVR
offers a unique commerce platform for VR that benefits both users and merchants.

What can we do for you?

Serving hundreds of Consumer Electronics, Industrial, Academic and Defense customers worldwide

  • All
  • Consumer
  • Defense
  • Industrial
  • Universities
 
3dSystems
Aberdeen
Aegis
Airbus
Alcon
Amimon
Anhalt
ANU
Astrium
Atlantis
AVT
Bagira
Ball
Baylor
BlohmVoss
Boeing
Brandeis
BRNO
CAE
Canon
Carleton
CATEC
Catholic-Portugal
CityLondon
Clarte
CNRS
Cobham
Cubic
CXC
DFKI
DilBrands
DLR
Dodaam
DZNE
EADS
EDSI
Elbit
Elekta
Entellus
FAAC
FAUniversity
GeneralDynamics
GM
Havelsan
HeatFusion
honda
Honeywell
ID
IFSTTAR
Intel
IntertialLabs
ITCL
JHUAPL
Johns-Hopkins-University
KHNP
KingAbdulaziz
KIST
KIT
Kratos
L3
LandRover
LaserShot
LG
LockheedMartin
Maatel
Malaga
MaxPlanck
MBDA
McGill
Mechdyne
MeereCompany
MichiganTech
Microsoft
MITRE
MLElectronics
MotekMedical
MotionAnalysis
MotionReality
Nanjing
NASA
NAVSEA
Navy
NCState
NeuroKinetics
NIAR
NIOH
NorthropGrumman
NSWC
NUS
Orange
OsakaUniversity
Petrobras
PSI
Purdue
Qinetiq
Raytheon
Razer
RDECOM
RED-ES
Renault
rensselaer
Rheinmetall
Robin-Medical
RWTH
SAAB
SAIC
Salford
Samsung
Sandia
SaudiAramco
Savronik
Sensics logo 8
SeriousSimulations
Sherbrooke
Shilat
Siemens
Sikorsky
SimonFraser
Sonalysts
SRI
STI
Swarthmore
Telefactor
Temple
Thales
ThyssenKrupp
Trijicon
TrinityCollege
TUBraunschweig
TULisbon
TUPrague
UAB
UAE
UBC
Ubisoft
UBremen
UCL
UConn
UCSD
UDESC
UFRGS
UGeorgia
UHouston
UMaine
UMBC
UMinnesota
UniversityBarcelona
UniversityofTexas
UniversityofWesternAustralia
UOregon
UParisDescartes
USA
USalford
USArmyResearch
USC
USheffield
UTDallas
UWashington
UWindsor
VeteransAdministration
Vicomtech
Villecny
Visionize
Vivonics
Vuzix
Warwick
WashU
WETADigital
WichitaState
WilfordLaurier
YEITechnology
Zeiss
ZeroLatency
 

Recent News and Blog Posts

Columbia, MD, August 1, 2017 – Sensics, the developers of groundbreaking Virtual Reality (VR) products and co-founder of Open-Source Virtual Reality (OSVR), announced today a new partnership with Polhemus, the premier motion measurement technology company. Polhemus tracking systems are now integrated into the OSVR software platform and this integration allows users to get optimized game engine […]\nThe post Polhemus Motion Trackers ...
My guest today is Neil Trevett, Vice President at NVidia and President of the Khronos Group. This episode was recorded on June 22nd, 2017. Neil and I talk about VR/AR standards, overlapping standards organizations and what’s the best way for companies to get involved.   Yuval Boger (VRguy):     Hello Neil, and welcome to the program. Neil […]\nThe post VRguy podcast Episode ...
Leading analyst firm selects innovative, impactful and intriguing companies in Immersive Technologies category Columbia, MD, June 2017 – Sensics, the leader in professional-grade and open-source VR, today announced has been named a “Cool Vendor” in the “Enterprise Wearable and Immersive Technologies, 2017” report by Analysts Brian Blau, Chris Silva, Annette Jump, Angela McIntyre and Marty […]\nThe post Sensics named a ...
Eye tracking could become a standard peripheral in VR/AR headsets. Tracking gaze direction can deliver many benefits. Foveated rendering, for instance, optimizes GPU resources by using eye tracking data. Higher-resolution images at shown at the central vision area and lower-resolution outside it. Understanding gaze direction can lead to more natural interaction. Additionally, People with certain disabilities […]\nThe post How Does Eye ...
What if everyone knew exactly what you are looking at? Chat with a stranger and she will know if you focus on her eyes, chest or belt. Talk with a neighbor and he’ll know when your gaze is wondering away. A couple of years ago, I met a salesperson demonstrating an eye tracker for a see-through goggle. He […]\nThe post Eye Tracking in ...
Relative illumination in the context of optical design is the phenomena of image roll-off (e.g. reduction) towards the edge of an eyepiece. This manifests in an image that is brighter at the center of eyepiece relative to the edge of the eyepiece. Relative illumination is usually shown in a graph such as the one below […]\nThe post Understanding Relative Illumination ...
In December 2016, short survey questionnaires were emailed to hundreds of VR professionals with ties to defense training and simulation space. It was designed to assess the need for cost-conscious VR goggles that could meet some of the MIL-STD-810G environmental requirements. This survey was triggered by the success of using consumer VR components in goggles […]\nThe post Sensics releases survey ...
A few weeks ago, I was in Los Angeles and decided to visit the newly-opened IMAX VR center. I went there as a regular paying customer – not some “behind the scene tour” – to see and learn. I’ve experienced Zero Latency, The Void and many others, so could not resist trying IMAX. The lobby […]\nThe post A Visit to ...
A good treadmill for home use costs around $1000. A treadmill for use in a health club could be ten times more expensive. Why would club owners agree to pay so much more? Because they understand that the home equipment would not withstand the heavy use in a club. The same is true for VR […]\nThe post The Unique Requirements ...
Think about a great work of art: a classic book, a timeless painting, a symphonic masterpiece. What’s common to many of these creations? They were all the result of great suffering. Tolstoy, Van Gogh, Mozart – they did not have easy lives. Many of the greats suffered from oppression, mental or physical illness, or hunger. If you don’t […]\nThe post Suffering, Art and ...