Four myths are blocking real, needed VR standards

Neil Trevett, VP Developer Ecosystem at NVIDIA and President of the Khronos Group collaborated with me on a VentureBeat article discussing the four myths blocking real, needed VR standards.

The four myths we discuss are:

  1. It’s too early for standards.
  2. Standards stifle innovation.
  3. Consumers won’t be impacted if standards are not enacted.
  4. There are too many cooks developing standards.

You can read the full article here.

Neil and I recorded a conversation about VR standards a few weeks ago. Listen to it here.

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