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VR standards: too early or long overdue? New article by @OSVRguy t.co/HK34MXnuIY @thekhronosgroup #openXR #OSVR #openVR

Virtual reality standards: Too early or long overdue? t.co/FFjXZihpx2 via @rww

Glad to be assisting @charlesriverinc with setting up VR training interface for @USArmy t.co/2xFqwCCYiy

Zero Latency 2.0: New Levels In Virtual Reality | Gizmodo Australia (via @GizmodoAU) t.co/R7PeZ0OP26

Proud to be part of this effort to collaborate with other leaders to create AR/VR standards to accelerate innovatio… t.co/5bQ3k8Zrpj

Latest VRguy Tweets

@wandameloni from @AskGreenlight talk about VR market trends and making money from VR. Listen in at t.co/cyqmTUwHhQ

@BasemarkLtd tests "application to photon latency" of @OpenSource_VR @oculus @htcvive using their upcoming tool. Su… t.co/2n9GXZmXlM

Asynchronous Time Warp now part of @OpenSource_VR . Source code included. t.co/gl98QBgets ATW tutorial here: t.co/mfx3FaFYk1

Using multi-resolution shading with #OSVR and #unrealengine and #nvidia t.co/UUwpSZfZGg

@ImmersiveJourno and I talk about the technology, ethics and future of immersive journalism t.co/FB7tjf1Fgt t.co/1ZgYcKjzge

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