OSVR Looks to the Future as it Celebrates Second Anniversary and 400+ Partners

COLUMBIA, MD, February 15, 2017 – Sensics, the developers of groundbreaking virtual reality (VR) technologies and co-founder of Open-Source Virtual Reality (OSVR), marked the second anniversary of OSVR. Founded in 2015 by Sensics and Razer, the two companies launched OSVR to create a universal open-source VR ecosystem that addresses the API fragmentation problem, encourages technological innovation and gives users many choices in their VR purchases.

The OSVR effort has evolved immensely and today, more than 400 partners, 200 devices and 300 interactive experiences are supported by OSVR. In 2016, several major efforts and partnerships were announced:

  • The community gained over 100 new partners including Acer, Invensense and numerous others.
  • The release of the second generation open-source HDK2.
  • The launch of the Razer developer fund to support OSVR content developers.
  • A collaboration with Epic to bring native OSVR support to the Unreal Engine.
  • New official support for all OSVR content on STEAM as well as the ability to run SteamVR games on all hardware supported by OSVR.
  • The introduction of OSVR as part of WebVR.
  • The launch of the OSVR Store.
  • The release of the open-source OSVR RenderManager code-set including asynchronous time-warp.
  • A collaboration with ARToolKit, giving OSVR users access to the world’s most popular library for AR application development.

In addition, Razer and Sensics joined the Khronos Virtual Reality Standard Initiative to ensure OSVR technology helps to contribute to the success of a common standard, allowing VR applications to easily connect to VR hardware. Sensics and Razer will serve alongside Google, Intel, Oculus, Valve and Epic Games and other companies who are also championing the initiative.

In 2017, OSVR will continue to grow with its co-founder, Sensics, leading the ongoing development of new capabilities for the OSVR software platform.

“When we first introduced OSVR at CES two years ago, we knew it was something that the market desperately needed,” said Yuval Boger, CEO of Sensics and co-founder of OSVR. “We never could have anticipated the success and continued enthusiasm it has maintained. We are excited to lead OSVR software and take the effort to the next level. We are committed to empowering the VR community with the tools they need to develop superior VR experiences, regardless of hardware.”

“OSVR has evolved rapidly and we are extremely happy at how it has contributed to the growth of the VR community,” said Chris Mitchell, associate director, VR business lead, Razer. “With OSVR now collaborating more closely with other players in the industry through Khronos we will be able to push this further as we continue to work towards a more cohesive, robust ecosystem for everyone to experience.”

About OSVR:
OSVR™ is the world’s largest open source VR software platform designed to set an open standard for virtual reality input devices, games and output to enable the development of a cohesive VR ecosystem which provides enhanced compatibility and hardware choices to anyone looking to enjoy VR.  Supported by industry leaders, the OSVR framework unites developers and gamers alike under a single platform. Plug in. Play Everything.

For the full list of OSVR supporters go to www.osvr.org

Like OSVR on FB: https://www.facebook.com/OpenSourceVR

Follow OSVR on Twitter: https://twitter.com/OpenSource_VR

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