Goggles for Public VR

Public VR attractions – amusement parks, arcades, cinemas, roller-coasters – need solutions beyond regular consumer goggles. Just like a treadmill for home use won’t be a good fit in the gym, consumer goggles don’t address key issues with high-volume use.

With the these unique requirements in mind, Sensics designed the Goggles for Public VR. A real solution for for needs of operators and integrators.

Sensics is the only virtual reality device company taking out-of-home VR seriously. We are at a tipping point. The VR wave will break in the out-of-home space first, and this partnership is just the start.Tim Ruse
Tim RuseCEO, Zero Latency

Deliver a WOW experience

Guests often come to attractions to experience something they cannot experience at home. A key part of the VR experience is the visual quality. We use higher-resolution screens than those found in consumer headsets.

We offer 2880 x 1600 resolution as compared with the typical 2160 x 1200. That is 70% more pixels and substantially reduced screen-door effect. Click on the image to zoom and see the details.

We can also provide panoramic headsets that cover a wider field of view for even greater immersion.

Support operational efficiency and hygiene

Our patent-pending detachable head strap allows guests to don and adjust the passive strap while waiting to start the experience.  The active part of the VR goggles can then be snapped in place when the guest is ready to start the experience. This not only saves time and “keeps the trains moving” but also allows supports attractions where different sizes or shapes of masks are desired.

The inexpensive face mask itself is made of hypo-allergenic material that is machine washable. It can be quickly detached from the head strap by the operator. An attraction can decide to stock dozens or hundreds of masks for every set of goggles. This offers several operational strategies such as:

  • Wipe the mask between guests
  • Permanently discard the mask between guests
  • Discard the mask and then sanitize all masks at the end of the day

Keep it cool, dry and focused

VR experiences can be intense. Customers sweat, and the environment might be humid. The optics in ordinary goggles sometimes fog up, forcing a break in the action.

Our goggles include dual silent fans that keep the optics dry and the guest comfortable. The arrows in the diagram show their air vents (one in each side) and the holes through which it flows.

Additionally, simple optical focus adjustments help guests experience content as sharply as it was meant to be experienced.

Smart sensor integration

As great as the visual experience is, sensors and peripherals complete the experience.

A 1000 Hz 9-sensor module provides low-latency orientation readings. Hundreds of positional tracking systems are also compatible with our Goggles for Public VR.

We offer optional embedding of the Leap Motion sensor for hand and finger tracking. By integrating the sensor inside the unit, we eliminate cables and reduce the risk of the sensor detaching from the unit.

A wide range of exciting content

Whether you are creating your own multi-player experience or operating a VR arcade, we provide numerous choices.

The Goggles for Public VR are compatible with most SteamVR games. Through third-party tools such as ReVive, many Oculus experiences can also be used.

A Unity plugin, native Unreal Engine support and compatibility with most other engines allows creating your own exciting content. The headset is also supported by the OSVR open-source framework and the hundreds of compatible sensors and peripherals.

Integrated audio

Coming in Q4 2017, integrated audio and microphone will be offered as an option:

  • High-quality over-the-ear headphones
  • Integrated volume control
  • Wipeable surfaces
  • Integrated microphone with intuitive mute function

Key specifications

  • 2880 x 1600 @ 90 FPS or 2160 x 1200 @ 90 FPS screen
  • Compatible with SteamVR content and Lighthouse tracking system
  • High-quality optics with 100 degree field of view. Focus adjustments.
  • Inexpensive detachable face mask provides easy cleaning and high throughput.
  • Dual silent fans keeps user dry and cool inside the headset.
  • Built-in low-latency orientation tracker. Compatible with numerous position tracking systems.
  • Support for direct mode and asynchronous time warp.
  • Nearly-universal game engine integration: Unity, Unreal and many others.

Additional information

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