Goggles for Public VR

VR goggles for public VR – amusement parks, museum exhibits, VR multiplayer rooms – have different requirements than goggles for home use. For instance, goggles for public VR should:

  • Be Durable so they withstand extensive use
  • Be easy to clean between users
  • Support high throughput of users through the attraction
  • Offer the opportunity to integrate into existing structures such as racing helmets

In addition, such goggles often need to integrate with large-scale tracking systems, custom controllers or unique sensors. The goggles and the Sensics software infrastructure are also perfectly suited to complex multi-user installations.


Take a peek inside to see how they are built

Buy a sample

Key Features
  • 90 FPS 2160 x 1200 low-persistence OLED screen
    • Option for 90 FPS 2880 x 1600 resolution (one 1440 x 1600 screen per eye)
  • Compatible with SteamVR content and Lighthouse tracking system
  • High-quality optics with 100 degree field of view. Individual diopter adjustments
  • Inexpensive detachable face mask provides easy cleaning without reducing throughput
  • Dual silent fans keeps user dry and cool inside the headset
  • Built-in low-latency orientation tracker. Compatible with numerous position tracking systems.
  • Support for direct mode and asynchronous time warp
  • Nearly-universal game engine integration powered by the OSVR software framework
Sensics is the only virtual reality device company taking out-of-home VR seriously. We are at a tipping point. The VR wave will break in the out-of-home space first, and this partnership is just the start.Tim Ruse
Tim RuseCEO, Zero Latency
Related Projects